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Collaborating Authors

 Mjini Magharibi Region



Context is Key for Agent Security

arXiv.org Artificial Intelligence

Judging the safety of an action, whether taken by a human or a system, must take into account the context in which the action takes place. For example, deleting an email from a user's mailbox may or may not be appropriate depending on the email's content, the user's goals, or even available space. Systems today that make these judgements -- providing security against harmful or inappropriate actions -- rely on manually-crafted policies or user confirmation for each relevant context. With the upcoming deployment of systems like generalist agents, we argue that we must rethink security designs to adapt to the scale of contexts and capabilities of these systems. As a first step, this paper explores contextual security in the domain of agents and proposes contextual security for agents (Conseca), a framework to generate just-in-time, contextual, and human-verifiable security policies.


DipMe: Haptic Recognition of Granular Media for Tangible Interactive Applications

arXiv.org Artificial Intelligence

While tangible user interface has shown its power in naturally interacting with rigid or soft objects, users cannot conveniently use different types of granular materials as the interaction media. We introduce DipMe as a smart device to recognize the types of granular media in real time, which can be used to connect the granular materials in the physical world with various virtual content. Other than vision-based solutions, we propose a dip operation of our device and exploit the haptic signals to recognize different types of granular materials. With modern machine learning tools, we find the haptic signals from different granular media are distinguishable by DipMe. With the online granular object recognition, we build several tangible interactive applications, demonstrating the effects of DipMe in perceiving granular materials and its potential in developing a tangible user interface with granular objects as the new media.


360PanT: Training-Free Text-Driven 360-Degree Panorama-to-Panorama Translation

arXiv.org Artificial Intelligence

Preserving boundary continuity in the translation of 360-degree panoramas remains a significant challenge for existing text-driven image-to-image translation methods. These methods often produce visually jarring discontinuities at the translated panorama's boundaries, disrupting the immersive experience. To address this issue, we propose 360PanT, a training-free approach to text-based 360-degree panorama-to-panorama translation with boundary continuity. Our 360PanT achieves seamless translations through two key components: boundary continuity encoding and seamless tiling translation with spatial control. Firstly, the boundary continuity encoding embeds critical boundary continuity information of the input 360-degree panorama into the noisy latent representation by constructing an extended input image. Secondly, leveraging this embedded noisy latent representation and guided by a target prompt, the seamless tiling translation with spatial control enables the generation of a translated image with identical left and right halves while adhering to the extended input's structure and semantic layout. This process ensures a final translated 360-degree panorama with seamless boundary continuity. Experimental results on both real-world and synthesized datasets demonstrate the effectiveness of our 360PanT in translating 360-degree panoramas. Code is available at \href{https://github.com/littlewhitesea/360PanT}{https://github.com/littlewhitesea/360PanT}.


CARDinality: Interactive Card-shaped Robots with Locomotion and Haptics using Vibration

arXiv.org Artificial Intelligence

This paper introduces a novel approach to interactive robots by leveraging the form-factor of cards to create thin robots equipped with vibrational capabilities for locomotion and haptic feedback. The system is composed of flat-shaped robots with on-device sensing and wireless control, which offer lightweight portability and scalability. This research introduces a hardware prototype. Applications include augmented card playing, educational tools, and assistive technology, which showcase CARDinality's versatility in tangible interaction.


Analysis of a mathematical model for malaria using data-driven approach

arXiv.org Artificial Intelligence

Malaria is one of the deadliest diseases in the world, every year millions of people become victims of this disease and many even lose their lives. Medical professionals and the government could take accurate measures to protect the people only when the disease dynamics are understood clearly. In this work, we propose a compartmental model to study the dynamics of malaria. We consider the transmission rate dependent on temperature and altitude. We performed the steady state analysis on the proposed model and checked the stability of the disease-free and endemic steady state. An artificial neural network (ANN) is applied to the formulated model to predict the trajectory of all five compartments following the mathematical analysis. Three different neural network architectures namely Artificial neural network (ANN), convolution neural network (CNN), and Recurrent neural network (RNN) are used to estimate these parameters from the trajectory of the data. To understand the severity of a disease, it is essential to calculate the risk associated with the disease. In this work, the risk is calculated using dynamic mode decomposition(DMD) from the trajectory of the infected people.


The Bandit Whisperer: Communication Learning for Restless Bandits

arXiv.org Artificial Intelligence

Applying Reinforcement Learning (RL) to Restless Multi-Arm Bandits (RMABs) offers a promising avenue for addressing allocation problems with resource constraints and temporal dynamics. However, classic RMAB models largely overlook the challenges of (systematic) data errors - a common occurrence in real-world scenarios due to factors like varying data collection protocols and intentional noise for differential privacy. We demonstrate that conventional RL algorithms used to train RMABs can struggle to perform well in such settings. To solve this problem, we propose the first communication learning approach in RMABs, where we study which arms, when involved in communication, are most effective in mitigating the influence of such systematic data errors. In our setup, the arms receive Q-function parameters from similar arms as messages to guide behavioral policies, steering Q-function updates. We learn communication strategies by considering the joint utility of messages across all pairs of arms and using a Q-network architecture that decomposes the joint utility. Both theoretical and empirical evidence validate the effectiveness of our method in significantly improving RMAB performance across diverse problems.


Leveraging AI Planning For Detecting Cloud Security Vulnerabilities

arXiv.org Artificial Intelligence

Cloud computing services provide scalable and cost-effective solutions for data storage, processing, and collaboration. Alongside their growing popularity, concerns related to their security vulnerabilities leading to data breaches and sophisticated attacks such as ransomware are growing. To address these, first, we propose a generic framework to express relations between different cloud objects such as users, datastores, security roles, to model access control policies in cloud systems. Access control misconfigurations are often the primary driver for cloud attacks. Second, we develop a PDDL model for detecting security vulnerabilities which can for example lead to widespread attacks such as ransomware, sensitive data exfiltration among others. A planner can then generate attacks to identify such vulnerabilities in the cloud. Finally, we test our approach on 14 real Amazon AWS cloud configurations of different commercial organizations. Our system can identify a broad range of security vulnerabilities, which state-of-the-art industry tools cannot detect.


Dynamic Normativity: Necessary and Sufficient Conditions for Value Alignment

arXiv.org Artificial Intelligence

The critical inquiry pervading the realm of Philosophy, and perhaps extending its influence across all Humanities disciplines, revolves around the intricacies of morality and normativity. Surprisingly, in recent years, this thematic thread has woven its way into an unexpected domain, one not conventionally associated with pondering "what ought to be": the field of artificial intelligence (AI) research. Central to morality and AI, we find "alignment", a problem related to the challenges of expressing human goals and values in a manner that artificial systems can follow without leading to unwanted adversarial effects. More explicitly and with our current paradigm of AI development in mind, we can think of alignment as teaching human values to non-anthropomorphic entities trained through opaque, gradient-based learning techniques. This work addresses alignment as a technical-philosophical problem that requires solid philosophical foundations and practical implementations that bring normative theory to AI system development. To accomplish this, we propose two sets of necessary and sufficient conditions that, we argue, should be considered in any alignment process. While necessary conditions serve as metaphysical and metaethical roots that pertain to the permissibility of alignment, sufficient conditions establish a blueprint for aligning AI systems under a learning-based paradigm. After laying such foundations, we present implementations of this approach by using state-of-the-art techniques and methods for aligning general-purpose language systems. We call this framework Dynamic Normativity. Its central thesis is that any alignment process under a learning paradigm that cannot fulfill its necessary and sufficient conditions will fail in producing aligned systems.


Active Exploration for Real-Time Haptic Training

arXiv.org Artificial Intelligence

Tactile perception is important for robotic systems that interact with the world through touch. Touch is an active sense in which tactile measurements depend on the contact properties of an interaction--e.g., velocity, force, acceleration--as well as properties of the sensor and object under test. These dependencies make training tactile perceptual models challenging. Additionally, the effects of limited sensor life and the near-field nature of tactile sensors preclude the practical collection of exhaustive data sets even for fairly simple objects. Active learning provides a mechanism for focusing on only the most informative aspects of an object during data collection. Here we employ an active learning approach that uses a data-driven model's entropy as an uncertainty measure and explore relative to that entropy conditioned on the sensor state variables. Using a coverage-based ergodic controller, we train perceptual models in near-real time. We demonstrate our approach using a biomimentic sensor, exploring "tactile scenes" composed of shapes, textures, and objects. Each learned representation provides a perceptual sensor model for a particular tactile scene. Models trained on actively collected data outperform their randomly collected counterparts in real-time training tests. Additionally, we find that the resulting network entropy maps can be used to identify high salience portions of a tactile scene.